For the purposes of length, I will review only the new games in this package: Half Life 2 Episode Two, Portal, and Team Fortress Two. Also, I give each game a separate score (sans Editors Choice) for averaging the scores for the entire Box.
In what could be quite accurately described as one of the best game packages ever, The Orange Box, you will find the one of the world’s most successful game franchises: the Half-Life Series. This package is genius on Valve’s part because it places all of Half Life 2 and its 2 preceding episodes in one place, making it easy to get up to date on the series, known for its intriguing story, and great graphics and physics . Not only this, but it also includes two other games; Team Fortress 2, a “sequel” to a great creative team driven multiplayer game, and Portal, an interesting twist on the average puzzle game. These games combined make for a great package.
Half-Life 2: Episode Two
Half-Life 2: Episode Two is the second episode of Half Life 2, the critically acclaimed game about Gordon Freeman, a scientist who finds Earth to be ruled by alien dictators called the Combine, and who is tasked to lead the uprising against them. The second episode picks up after Episode One, where you find yourself in an overturned train car that you were in after attempting to escape the cataclysmtic explosion of The Citadel. The game’s focus is on the open spaces of a forest; your goal to get to White Forest, a complex holding the last hope to completely destroy the Citadel.
The game controls well. With standard settings, the game controls on the well known and common WASD layout. You can customize every last key for every last action in the game, allowing you to use any layout you wish (even the classic Arrow Keys setup). The game now also supports gamepads, so you can play with the console feel, without the actual console. Although I haven’t tested this option myself, it seems to offer many options for comfort (analog stick switching, etc.).
Half-Life 2 is known for its top of the line graphics, and this new episode is no exception. The game auto detects the best settings for your PC, but you can customize your graphics to amazing new levels of graphic awesome to ’90s like badness. The newest hits in top of the line graphics, Bloom and HDR, are availible here in full force. When I played the game, I had it on maxed settings and the game looked simply amazing, with great texturing, detailing, and shadowing. The game played smoothly on my settings, and it was usually running at 30-50 FPS. I tested on a variety of graphics settings later though and it seems none encounter weird problems (but that depends on your graphics card; I use a Nvidia 6800 Ultra).
The game’s audio is good as well, but not always top of the line. The music sometimes dispersed into tense moments of the game do add to the tension, but sometimes the music is a bit too techno for a gritty game like this. The sound effects are good, and the guns sound convincing. They echo through the landscape and fade with distance, but can sometimes be overpowering. For example, the sub machine gun, when fired, is a lot louder then all of the other weapons. But, the firing of weapons, explosions and music all have a nice bass effect. My floor was practically shaking when I got a laser shot at me by a gigantic Strider. The voice overs are good, especially for Alex, who continues to a be a well fleshed out and overall interesting character, who is not just some dumb AI companion who blindly takes bullets and makes pointless one liners.
The game adds a lot of depth with the brand new addition of Achievements, just like the ones on the Xbox 360. You get them by achieving a goal, such as running 20 enemies over with the car. The make the gameplay experience a lot better, because if you consider achieving them the game slows down a bit and becomes a bit more methodical. It lets you see a lot more of the game.
This game by itself, out of the Orange Box, is $30. A good deal considering a possible $50 price tag, but is of course better bought with the Orange Box.
92% Incredible
Portal
Portal’s game concept is unique; it takes the idea of traveling through space using gateways (like Prey, where the portals were unchangeable except for turning them off and on), and crammed it into a gun. A gun that shoots portals.. doesn’t that sound fun? You’re given this gun, and you have to solve a multitude of puzzles while trying to avoid your untimely death. All FOR SCIENCE!
For a puzzle game, you would expect no story, but there is one. You are a test subject of Aperture Science, Inc., and your task is to test the Portal gun. Under the watchful eye of GLaDOS, you test this gun with the promise of cake. But things turn sour ,and evil, and weird, as with most robots bent on trying to kill you for pointless goals.
The controls of the game are simple and configurable to any play style. The default play style of WASD seems to work the best, but the option to use a gamepad opens a whole new realm. The game fundamentally uses only a few keys, with the gameplay actions numbering very small.
The game looks on par with Half-Life 2, since it uses the same Source engine. The graphics are of course still editable to your needs. The game uses simple colors like black, white, red and grey, and is mostly composed of straight lines and cub like shapes, so the graphics department doesn’t have much effect on gameplay.
The game’s audio consists of only a few stock sounds; the portal gun firing, the turrets shooting, etc. The sounds are all good but nothing to really write home about. The voice of GLaDOS, the computer, is well done and it’s hard to believe it wasn’t generated by a computer (a person does the voice for her).
Like Half-Life 2: Episode Two, the game’s replayability is enhanced by Achievements in-game (such as jumping 300 feet). Also, after beating the game, you unlock tons of advanced maps and challenges. The game however, is short and these levels are few.
The game by itself is $20. A good deal, considering the shortness of the game.
89% Good
Team Fortress 2

Team Fortress 2 is probably one of the longest awaited games in this package. Originally announced in 1998 as the obvious sequel to Team Fortress, it was originally developed as a realistic looking game like Half-Life 2. But the developers soon turned to a cartoonish look for not only a different look but easy distinguishing from other classes. Seeing exactly who killed you is a rush!
Being a multiplayer game, this game has no story at all, whatsoever. No single player campaign is tacked on. It’s just an endless battle between hordes of people over a briefcase and control points. Not that there’s anything wrong with that.
This is a repeat from the past games mentioned here, but the game follows a standard WASD control scheme and can be completely customized. The game also is compatible with a gamepad.
The game’s cartoonish look really lends itself well to this game. It provides a visually distinctive experience from the more monotonous looks of other multiplayer games like Counter-Strike, and it allows for slightly easier gameplay. Since the game uses specific classes, it would be hard to distinguish between this classes in real-life graphics because it is mostly body shape and faces that make these characters unique. To do a realistic look you’d have to avoid exaggeration and the line between class distinction would be made a lot thinner. This helps a lot more then you’d think- knowing if a Medic or a Pyro is coming to help you out makes team play easier; if you had a Medic you could charge the other team; if you had a Pyro you could do sneak attacks with the side consequence of death by flames. The graphics, although cartoony, are good quality and will remind of Pixar movies (the graphic quality is close to the same).
The audio of the game also helps in class distinction; to the mumbles of the Pyro behind a mask, to the Russian accent of the Heavy, you know who’s calling for your help and who to run to first. Another notable voice in the game is the woman who tells you “The intelligence has been stolen!” or “Ten seconds left!”. She sounds relatively James Bond like and is really well voiced. The gunfire sounds good, but isn’t amazingly unique; but the sound of you getting gibbed is both disgusting and mildly realistic. The music is good though; from the main menu’s spy-like themes to the strains of your failure playing as your team loses a round.
The game is infinitely replayable- with hundreds of matches going on at once, and tons of unlockable achievements, from getting 1000 kills to winning a round on a map in less then 5 minutes, it’s not hard to end up with the 50+ hours of playtime under your belt, like some people end up doing (it’s a large number). Sadly though, there is a lack of multiplayer maps.
The price of the game alone is $30 and a decent price for a game this replayable. It stands on its own and if you don’t care for Half-Life 2 you end up getting a sweet deal anyway.
96% Incredible
Overall
In the end, the Orange Box is a combination of tons of some of the best PC games out right now. All sport good graphics and unique gameplay, but in the end all have flaws- nothing Box breaking in the end though. If you can afford it (and who doesn’t have $50 laying around who calls themself a gamer), buy it. It will be worth your time!
92% Incredible

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